The best evenings in games are the ones where everything goes wrong — together.
Kronhold started with that simple observation. The rope snaps, someone drives into a ditch, everyone screams on voice chat — and then you somehow make it.
So we build games around that feeling. Systems that push back, physics you can laugh at, and goals you can only reach as a team. Our first game, Summit’s Wrong, sends four felt-puppet rescuers up a frozen mountain in a van that’s falling apart.
We’re remote-first and small on purpose: a tight team that plays its own builds every week and talks to players every day.


